Hi, I am

🦥 Bowen Wang,

a Game / AI Product Designer.

Enjoy here!

IM Participating IN... 🎮

Some featured works, include game projects, designs, and integrations with the latest technologies.

Zombie Rollerz: The Last Ship

Level Design Intern -
In Development: Roguelike, Bullet Hell, Tower Defense Game

A survival roguelike game where you command the last land battleship, exploring uncharted maps, rescuing crew members, constructing turrets, and crafting a unique combat style for your apocalyptic lone battleship.

Responsible for designing Points of Interest (POIs) in the levels.

Scrollden 卷中坞

In Development: Simulation, Mythological Theme, Indie Game

A simulation game inspired by The Classic of Mountains and Seas. Players explore mysterious islands, rescue mythological creatures sealed in scrolls, and help them rebuild their homes.

The game integrates character development, resource gathering and processing, and base-building mechanics. Players can unlock new characters, complete tasks, and increase intimacy to collect rare resources, unlock skills and buildings, and gradually build their unique mythological world while uncovering the memories and stories behind the creatures.

4 Days Of War

In-development: Action-Adventure Indie Game

Another game I’m currently working on, developed with a comic artist as our graduation project. The game combines comics, scene exploration, and combat in a nonlinear narrative to tell a gripping story.

Set during the French Revolution, the game follows Apollo, a painter who enlists and joins the emperor’s army to collect taxes in the countryside. Here, he meets local residents and uncovers stories hidden beneath the shadows of war.

🪜 Achieved Projects & Works

2024

Pozuu

Unity 3D, AI+ Gamification, Mental Therapy Product

An AI-driven therapeutic product designed to address challenges that traditional psychological methods cannot resolve. Set in a virtual environment, it offers a space to pause the rush and anxiety of daily life. Users can share unspoken worries with a drifting meteor and release emotions through mindfulness and interactive expression.

Valorant Esports LLM Agent

AI Agent using Hybrid Traditional Models, LLM, Workflow, and RAG

An LLM-powered esports manager agent for Valorant tournaments, capable of analyzing player performance and optimizing team composition. It selects players from a database based on tactical needs and filtering criteria, evaluates player performance across roles and lanes, and designs strategies to maximize team efficiency.

Terrarium

Unity 3D, Procedural Generation

A game prototype that dynamically generates miniature landscapes based on rule sets, using Wave Function Collapse and Signed Distance Field algorithms.

Untitled H2O

Unity 3D, Action-Adventure Puzzle Game

Players take on the role of different forms of water traveling through a world. Designed and developed diverse 3C mechanics for water’s various states, including physics-based soft-body water, breakable ice blocks, and steam.

Union Square

Unity 3D Prototype, Procedural Generation

A game prototype that uses the Wave Function Collapse algorithm to dynamically generate city blocks with houses and roads.

Mars Homecoming

Unity XR Project, City-Building/Strategy

A clean and simple extended reality city-building strategy game. Players develop and construct their cities on any flat surface within a room, experiencing a relaxed and casual vibe.

2023

GptNPC:

Natural Language Model Application Prototype in Games - Using Minecraft as an Example

The "GptNPC" project is a recent AI game prototype I designed and developed. I built an island village scene within Minecraft, players can freely converse with all islanders, buy/sell items, accept quests, and inquire about information.

Poster at GDC 2023 Showcase.

All content and actions are dynamically generated by AI and is influenced by environmental information, NPC, and player status.

Cathedral Age

Unity 3D Prototype, Tile Placement/Casual

Place tiles infinitely by following edge rules to reconstruct your Notre Dame and relive the grandeur of the Cathedral Age.

Touch Journey

GameJam Project, First-Person Puzzle

You’ve regained your sense of touch. Now, you must interact with the world, acquire, understand, and connect objects with distinct characteristics, and uncover symbols that represent your growth.

Unboxing

Unity 3D Project, Room Organization/Casual

Unbox items in a New York City apartment. Carefully unpack small items and furniture, placing them thoughtfully throughout the space to create a truly unique and personalized living environment.

Unity 2D, Game Prototype

Sky Gariffe

This is a platform adventure game I recently created, in which players need to control a sky giraffe to dodge and overcome obstacles in the clouds. The game simulates the experience of moving through clouds, featuring intriguing physics effects. This is my midterm project for the NYU's Intermediate Game Development.

Unity 2D, Game Prototype

Toggle Cat

This is a simple Unity platform jumping prototype, where players need to control the character's movement and switch between two layers of platforms to reach the finish line. This is a weekly assignment for the course.

Unity 2D, Gamejam Work

Life Seeds

This is a simple flowerpot planting game. You need to pick the right seeds, plant them in pots and take good care of them to get beautiful plants and flowers. This is the work of Global Gamejam 2023, in which I worked as a designer and programmer.

2022

Minecraft Server (Still In Developing)

"Hexoland"

This is a Minecraft server that I am developing. I want to create a new kind of survival experience in the game, the world consists of many hexagonal boards, and players survive by unlocking, occupying, and invading the boards. We have completed the basic development of the board system and the world generation. If things go well, this server will be able to be tested publicly by the summer of 2023.

GameMaker Studio 2, Game Work

Potato Run

This is a local multiplayer game inspired by the phrase "Hot Potato", support 1-4 players. In the game, players hold a explosive potatoe. Players need to run and release the skill to dizzy others and throw out the potato to others. This is my final project for NYU's Intro to Game Development.

GameMaker Studio 2, Game Work

PubJack

This is a card game based on blackjack. In the game, you draw cards in turns, and the side close to the 21 points will win. When you go over 21, you are busted. This project was also made as for part of my NYU's Intro to Game Development course work.

Minecraft, GameJam Work

Shading Light

This is a video game about friendship to help each other, players help the shadow to become more brave and find their own goals. Made on the basis of Minecraft by coding plug-ins and mods.

2021

Unity 3D, Game Prototype

Plantower

This is the first game I made with Unity 3D. Plantower is a Sokoban game, tells the story of a child wandering in a high tower together with a potted plant.

Unity 3D, Gamejam Work

Elementum Sextum

This is a placing game created during Gamejam "Game For Good", the gameplay is to maintain a fragile marine ecosystem in the game. This game tries to inform people about the importance of carbon neutrality. In the team, I worked as designer and artist.

Board Game

TempJury Series

This is a series of board game i created. TJ is the first LIRP (live improvising role-playing) game I invented, which is a new game category I changed based on LARP.

Board Game

In Dragestera

This is an adventure board game that combines roguelike elements, competition or cooperation, in which players play an adventure team, explore the cave, kill monsters, collect resources, improve your strength, find and kill the dragon, and escape the cave with your loot.

Tutorial & Model

3D print your own building in Minecraft

This is a tutorial I wrote to print buildings in the minecraft. In the tutorial I printed an farm that I built in Minecraft, and a medieval style inn.

2016 - 2020

Minecraft Server & Community

BlzeeCraft

This is a Minecraft server community I created in my free time in middle school where we built and maintained a steampunk world that attracted about 20,000 players to join during its opening 5 years. (Now closed)

Video,
Re-creation of Game Arknight

Long Night Coming

This is a re-creation video I made for the game "Arknight" at the beginning of the epidemic to create an epidemic-set event and sidestory for the game.

Website

Sloth Paper

(CIE Pastpaper Repository)

This is a website that I built during the epidemic, to help students access exam questions, pastpapers, resources and slides from their teachers. The site was well received by students and teachers and spreaded throughout the student body.

High School Club

Maker Club

This is the club I created during the high school, which brings makers together. There are about 20 members, and we worked on 3d printing, modeling, and video editing in the club. We participated in multiple school club shows and helped several classes make graduation videos.

Video, C4D Mixed Reality Work

Virtual Idol in

Real Room

This is an exercise video I made mainly use Cinema 4D to place a character model into a real scene video and simulate the movement of the fabric. This video was uploaded in my Bilibili Video Channel and accumulated 48,000 views.

😎 And More at ...